Website review: Suicide Bombing Makes Sick Sense in...
omegar discovered this in Video Games
•26 reviews since Nov 4, 2007
video-games, psychology
•wired.com/gaming/gamingreviews/commentary/gam...
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omegar discovered 8 months ago- Do you find it hard to make sense of suicide bombers? Well, play some Halo.

afroboi rated 8 months ago- Only difference is you can't restart the game in real life

Schupo rated 8 months ago- An interesting look at human psychology within the context of a game.

- rathat48 rated 8 months ago
- i do that in f.e.a.r. all the time but its to slow in halo and i only do this when i die

CastorQuinn rated 8 months ago- Now that's a very interesting article. Inevitably there will now be claims that Halo teaches people to be terrorists, but those claims would have been made at some point anyway by the hyper-reactive society censors. I agree with the author, that this doesn't explain the complex milleu of issues involved in terrorism, and suicide bombing specifically. But it does bring up the interesting point that suicide bombing rests on the idea that the bomber and the victim place a different value on their lives based on what they realistically think they can achieve in their lives. If you create a situation that devalues someone's life, you're creating this imbalance. I know that's certainly the case with Palestinian terrorists (for whom I have a great deal of sympathy): their land is taken, their families oppressed, tortured and killed, and the international community can or will do nothing to help them. This had gone on for fifty years with no change, except for things slowly escalating. In a situation like this, the life of a member of an oppressed people has a lower subjective value than the life of the citizens of Israel who are in the dominant position - creating this imbalance that can be the source of such drastic and terrible actions.
Really gives you an incentive to rebalance the region, rather than try to enforce the current situation, doesn't it?- Now that's a very interesting article. Inevitably there will now be claims that Halo teaches people to be terrorists, but those claims would have been made at some point anyway by the hyper-reactive society censors. I agree with the author, that this doesn't explain the complex milleu of issues involved in terrorism, and suicide bombing specifically. But it does bring up the interesting point that suicide bombing rests on the idea that the bomber and the victim place a different value on their lives based on what they realistically think they can achieve in their lives. If you create a situation that devalues someone's life, you're creating this imbalance. I know that's certainly the case with Palestinian terrorists (for whom I have a great deal of sympathy): their land is taken, their families oppressed, tortured and killed, and the international community can or will do nothing to help them. This had gone on for fifty years with no change, except for things slowly escalating. In a situation like this, the life of a member of an oppressed people has a lower subjective value than the life of the citizens of Israel who are in the dominant position - creating this imbalance that can be the source of such drastic and terrible actions.

psykroll rated 8 months ago- A tactic I often used in Battlefield 2142 when that pesky Mech just won't die. To win, you use your weapons to the best of your ability.

dt98rmb rated 8 months ago- From the page: "Suicide Bombing Makes Sick Sense in Halo 3" quite an interesting blog

- calvincrazy27 rated 8 months ago
- Halo is my favorite!

solonbro rated 8 months ago- Somebody warn Jack Thompson! From the page: "But the fact remains that something quite interesting happened to me because of Halo. Even though I've read scores of articles, white papers and books on the psychology of terrorists in recent years, and even though I have (I think) a strong intellectual grasp of the roots of suicide terrorism, something about playing the game gave me an "aha" moment that I'd never had before: an ability to feel, in whatever tiny fashion, the strategic logic and emotional calculus behind the act."

barrelhead rated 8 months ago- Odd essay IMHO.

stevedtrm rated 8 months ago- Let this be a warning to you. WOrk and children imprison you:- From the page: "I can't do those things. I haven't got enough time to practice as they do: I'm an adult, with a job and wife and kid, so I get maybe an hour with Halo on a good day. I wind up sucking far, far more than most other Halo 3 players, and despite the best attempts of Xbox Live to match me up with similarly lame players, I usually wind up at the bottom of my group's rankings -- stumbling haplessly about while getting slaughtered over and over again." I am never going to advance up the Halo 3 rankings, because in the political economy of Halo, I'm poor. Specifically, I'm poor in time. The best players have dozens of free hours a week to hone their talents, and I don't have that luxury. This changes the relative meaning of death for the two of us. For me, dying will not penalize me in the way it penalizes them, because I have almost no chance of improving my state. I might as well take people down with me. Or to put it another way: The structure of Xbox Live creates a world composed of two classes -- haves and have-nots. And, just as in the real world, some of the disgruntled have-nots are all too willing to toss their lives away -- just for the satisfaction of momentarily halting the progress of the haves. Since the game instantly resurrects me, I have no real dread of death in Halo 3.