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Very awesome. I remember doing some very simple stuff with random graphics generation for world terrain in an old-school RPG I was writing in Pascal (I didn't know C++ yet). Consistently random numbers are awesome when it comes to content generation, though it hamstrings the ability to... more
Reviewed by CodeWonk Mar 02 2008, 02:32pm ( 32 reviews ) • shamusyoung.com
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Rated by kenninger on Apr 23 2009, 4:05am
I like it.
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Reviewed by winnah on Apr 04 2009, 3:39pm
seen it before, but its still crazy.
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Rated by AnnoyingMoose on Mar 25 2009, 3:46pm
I've seen Word documents bulkier than .kkrieger.
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Rated by Cyris on Mar 20 2009, 6:14pm
Wow, I'm impressed. The game is quite extensive, given the fact that its so tiny!
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Rated by zdenton on Feb 02 2009, 6:54am
This is really cool! An FPS that has quite decent graphics in ONLY 96K OF SPACE!
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Rated by Smakkie on Nov 06 2008, 12:32pm
.kkrieger is brilliant!
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Rated by harborcaptain on May 16 2008, 2:31pm
Nice older, but still very relevant article on the power of procedural world building to produce amazing results with a very small program. The article points out that these days, even more important than small file size is the potential savings of manpower in generating worlds.