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  • Twenty Sided  & Blog Archive   & The Procedural World, Part 1

    Very awesome. I remember doing some very simple stuff with random graphics generation for world terrain in an old-school RPG I was writing in Pascal (I didn't know C++ yet). Consistently random numbers are awesome when it comes to content generation, though it hamstrings the ability to... more

    Reviewed by CodeWonk Mar 02 2008, 02:32pm ( 32 reviews ) shamusyoung.com

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