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Steering Behaviors For Autonomous Characters

Kibiyama rated 4 months ago
I've been using a lot of these behaviors and the overall structure of his paper in my current project.Something I've found especially helpful is his abstraction of vehicle "signals" into a sort of steering hull that receives a steering force.

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Kibiyama rated 4 months ago
I've been using a lot of these behaviors and the overall structure of his paper in my current project.Something I've found especially helpful is his abstraction of vehicle "signals" into a sort of steering hull that receives a steering force.
TuvaTrekker rated 34 months ago
Maybe I'll use this to do some auto traffic simulation.
larryswats rated 36 months ago
Interesting look at rule based behavior, even if you aren't a programmer.
kraft123 rated 4 months ago
Very interesting resource!
Tigana rated 33 months ago
From the page: " * Combined behaviors and groups: o Crowd Path Following o Leader Following o Unaligned Collision Avoidance o Queuing (at a doorway) o Flocking (combining: separation, alignment, cohesion)"
Gravis rated 35 months ago
an excellent resource for anyone programming a racing game.
gooseware rated 7 months ago
Should put some of this into practice into as3 or things similar :D
Pip2andahalf rated 7 months ago
A really neat overview of simple automated steering techniques, with simple but enlightening applet demonstrations.
gordo2012 rated 7 months ago
yes, very interesting stuff.
letoatreides80 rated 23 months ago
Very interesting overview on different steering behaviors that can be used for artificial agents in games. It could be interesting in some reinforcement learning experiments i'm doing on the videogame Torcs.