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I like the play by play that he did. Although I wouldn't have made the concious choice of not using a "game engine". A lot of things do come from game engines now so you can work on the important things. No one really plays the game for the quality of the source code, just the... more
Reviewed by trajano Mar 27 2006, 03:28pm ( 36 reviews ) • gamedev.net
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Rated by the-fair on Oct 16, 5:37pm
FTP: "If you want to develop games, nothing is stopping you."
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Rated by rebirthocool on May 27 2009, 11:03pm
would have been way cooler in ascii. roguelikes 4tw
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Rated by Ballistix on May 25 2009, 8:44am
Don't build it in a week... that's how bad games are created...
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Rated by brendonboshell on Apr 27 2009, 10:12am
for a dare?
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Reviewed by pegu06 on Mar 19 2009, 4:41pm
I tried to play the game and it crashed my computer as soon as it started running.
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Rated by OceanPacific921 on Dec 30 2008, 11:21pm
Why in the world would you choose to torture yourself with Python? Also, Gimp? Nope, I would not recommend it.
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Rated by Saemundr on Dec 11 2008, 6:30pm
From the page: "I Change the title of the window to be "Hackenslash!" Just because it was cool." Yes. Yes it was.
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Rated by azukay on Oct 07 2008, 9:12am
Good article. Whats interesting, and completely coincidental, i just downloaded RPGtoolkit and ran a quick test board. Then i stumbled on this article.
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Reviewed by arcturus7 on Jul 05 2008, 6:45pm
Wait.. this took 2.5 weeks. He says so in the article. (And why Python???)