Website review: Rules of&Military Combat

sabretou sabretou discovered this in Military 24 reviews since Dec 7, 2007
icon tagsmilitary, humor, combat c4vct.com/kym/humor/combat.htm

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sabretou discovered 8 months ago
A somewhat humorous, but still useful guide on Military Combat.
omniemon rated 5 months ago
Funny!!! but its true.
wpofd rated 7 months ago
Humorous take on the "rules" of combat. Murphys Laws of Combat are better, however.
BlueCollarMuse rated 7 months ago
Wisdom in wit ... Rules of Military Combat starts out "If the enemy is in range, so are you!" and gets better. Enjoy!
saboisgod rated 7 months ago
While humorous, I would be inclined to believe that there lies quite a bit of wisdom in these little ditties.
Benway68 rated 7 months ago
Haha. So true.
lkeruj rated 7 months ago
Rules of Military Combat 1. If the enemy is in range, so are you. 2. Incoming fire has the right of way. 3. Don't look conspicuous: it draws fire. 4. The easy way is always mined. 5. Try to look unimportant, they may be low on ammo. 6. Professionals are predictable, it's the amateurs that are dangerous. 7. The enemy invariably attacks on one of two occasions: 1. When you're ready for them. 2. When you're not ready for them. 8. Teamwork is essential; it gives the enemy someone else to shoot at. 9. If you can't remember, the claymore is pointed at you. 10. If your attack is going well, you have walked into an ambush. 11. Don't draw fire, it irritates the people around you. 12. The only thing more accurate than incoming enemy fire is incoming friendly fire. 13. When the pin is pulled, Mr. Grenade is not our friend. 14. If it's stupid but works, it isn't stupid. 15. When in doubt empty the magazine. 16. Never share a fox hole with anyone braver than you. 17. Anything you do can get you shot. Including doing nothing. 18. Make it too tough for the enemy to get in and you can't get out. 19. Mines are equal opportunity weapons. 20. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. 21. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything. 22. The quartermaster has only two sizes: too large and too small. 23. Five second fuses only last three seconds. 24. It is generally inadvisable to eject directly over the area you just bombed.
t0rric0 rated 7 months ago
They are forgetting the three I remember most: 1) No battle plan lasts beyond the first shot fired. 2) Friendly fire isn't. 3) Always remember, tracers work both ways.
Mister-Softy rated 7 months ago
From the page: "14. If it's stupid but works, it isn't stupid. " xD
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