Website review: Avantgame.com/McGonigal_WhyILoveBee...
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laodan discovered 3 months ago- Why I Love Bees: A Case Study in Collective Intelligence Gaming via Metafilter / Kattullus; in avantgame.com by Jane McGonigal, PhD game designer, a games researcher, and a future forecaster.
Jane McGonigal, one of the lead designers of I Love Bees writes about collective intelligence, the phenomenon of massive groups of people gathering online to solve problems, as it played out in I Love Bees. Can a computer game teach collective intelligence? The term "collective intelligence", or CI for short, was originally coined by French philosopher Pierre Levy in 1994 to describe the impact of Internet technologies on the cultural production and consumption of knowledge. Levy argued that because the Internet facilitates a rapid, open and global exchange of data and ideas, over time the network should "mobilize and coordinate the intelligence, experience, skills, wisdom, and imagination of humanity" in new and unexpected ways. As part of his utopian vision for a more collaborative knowledge culture, he predicted: "We are passing from the Cartesian cogito" - I think, therefore I am - "to cogitamus" - we think, therefore we are. The result of this new "we", Levy argued, would be a more complex, flexible and dynamic knowledge base. Why I Love Bees: A Case Study in Collective Intelligence Gaming Alternate Reality Gaming The polarities ( ) of humanity are: - the individual ( + ) - the societal ( - ) The polarities of any unity are permanently striving to attain harmony. Little moves from one of the polarities destabilize the harmony within the unity and provoke a chain of interactions that will reset harmony at a new level. Along the history of humanity we observe successive stages that are characterized by given forms of harmonization between societal and individual: 1. animism: individuals belong to the group. They are glued in the understanding of reality transmitted to them by their man of knowledge. The shaman is a free man! 2. religious and/or philosophic: individuals are coerced into submission to the king or emperor. They are glued in the understanding of reality transmitted to them by the priest or wiseman. The priest and the wiseman are at the service of the king or the emperor. 3. modern and rational: shared collective belief systems are eroding and individuals are free to believe whatever they want. In this context of societal atomization the reason of capital imposes its logic upon all. 4. postmodern: In late modernity we are witnessing a string of parameters that are emerging simultaneously and interacting upon one another: SIDE-EFFECTS OF MODERNITY: Environmental Chaos: Climate Change, loss of bio-diversity, poisoning of land, water and air, Resource Collapse: Oil. Water. Topsoil. Fisheries. Seeds. Arable land. Minerals. Copper. Food. Societal Atomization + ECONOMIC GLOBALIZATION: Financialization, Outsourcing, Institutional lag, ). Those interactions most probably are shaping the contours of a new paradigm of reality out of which will emerge a new form of integration of the individual within the societal. Jane McGonigal's thesis is that the internet will "mobilize and coordinate the intelligence, experience, skills, wisdom, and imagination of humanity" from where will emerge a "Collective Intelligence". Another vision is that of a collapse of modernity.
- Why I Love Bees: A Case Study in Collective Intelligence Gaming via Metafilter / Kattullus; in avantgame.com by Jane McGonigal, PhD game designer, a games researcher, and a future forecaster.
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