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lol the design is awesome for games where the background is a map and the player is moved via mouse, every new "place" or square triggers the next event to happen thus showing the next plot in the map! Judging from a lot of the comments here, a lot don't instinctively see the... more
Reviewed by djDeathx Oct 21, 08:41pm ( 34 reviews ) • matthewjamestaylor.com
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Rated by SandSnail on Dec 12, 7:38pm
Awesome, I tried to see how fast I could go.
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Rated by Fruckert on Dec 06, 10:22pm
That's fucking annoying.
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Reviewed by Wiseblood87 on Dec 03, 9:57pm
fell off after third word. went to look at source and read it all in 5 seconds. much quicker than jumping through those hoops
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Rated by vision-x on Nov 14, 9:11am
ok get insane
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Rated by djDeathx on Oct 21, 8:41pm
lol the design is awesome for games where the background is a map and the player is moved via mouse, every new "place" or square triggers the next event to happen thus showing the next plot in the map! Judging from a lot of the comments here, a lot don't instinctively see the potential of this design by going into the "good" part of his layout. Always imagine a different possibility for interesting and peculiar things.
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Reviewed by stimpy77 on Sep 20, 3:01am
A very good example of why one should never use CSS alone to create drop-down menus. (I know, this wasn't drop-down menu related, but the whole thing of barely slipping the mouse off the edge with no "grace" delay is very frustrating.)
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Rated by 2qt on Aug 25, 3:09pm
fun
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Rated by mpuainfo on Aug 09, 11:03pm
i got to 'the end' message :)