From the page: "nd inaction, such as sleeping, or a long road trip, may be throw in a brief random encounter to spice up the situation or have preplanned something but in NWN, unless there is a live DM which is uncommon, there is nothing but the player, sitting in their chair, waiting to begin playing or traveling empty screen space all of which induce tedium in a player. The point of playing both pnp D&D and playing NWN is to have fun, attempt not to think about how using modified rules will some how force players to enjoy your module the way you want to, instead, attempt to think about whether you can create a happy medium between what you want to achieve and players having a good time.
oReal life tends to involve a whole series of tedious activities, proper rest, aches and pains, traveling (particularly by foot through long trails on bad trails, as far as hiking goes), slow healing, regular eating and drinking, and restroom breaks (or reading some of my posts), let alone going to work and paying taxes and all of the other realities of real life 窶" people often play games to avoid tedium, not to embrace it in their spare time. If you feel the need to modify the base rules of NWN attempt to think about using only those tedium inducing rules that best fit what you are attempting to do with your module; example:
ﾂｧA low level player is teleported into a vast forest by an enemy wizard with no easy means to escape this forest wilderness: the player must survive the forest, maneuve"